Launch a coin on any Roblox game. Its fees buy that game's own passes, so the dev gets paid.
Biggest games.
Zero coins.
Straight from Roblox. Every row is a game nobody has launched on yet.
Playing now
livePick a game.
Pair a coin.
Paste any game. OOFPAD reads it live: who made it, who's on, what it sells.
Fees in.
Passes out.
Creator fees turn into Robux and get spent on the game's own passes. Roblox pays the dev 70% of every sale.
One account.
Every pass.
Every pass gets bought on one public OOFPAD Roblox account. Its inventory is the receipt.
OOFPAD Receipts
account goes public at launch
Put the coin
in your game.
OOFBoard is one server script. It shows your game's coin and every pass OOFPAD bought, in a corner panel. Read-only.
House rules.
[OOFPAD]: One coin per game. Whoever launches first with a game's pairing line owns that game. Nobody gets it after.
[OOFPAD]: The line is locked. A pump.fun description can't be edited after launch.
[OOFPAD]: OOFPAD only buys passes the game already sells. If it's not in the store, it doesn't get bought.
[OOFPAD]: No passes for sale yet? The fees wait in public until there are. They never move to another game.
[OOFPAD]: The dev says no → it stops for good. The queue buys back that coin and burns it.
[OOFPAD]: Every purchase is made by hand on the public account, no bots. A skipped buy shows as a gap between the queue and the inventory.
[OOFPAD]: OOFPAD's cut is 0% unless it's posted here before launch.
[OOFPAD]: Not affiliated with Roblox Corporation or any game on this site. No dev has agreed to anything.